Background

Server Wiki

Understanding the Nations and War Systems

Nations System

What is a Nation?

A nation is a player-created faction with:

  • β€’Territory: Protected chunks
  • β€’ Members: Players with ranks
  • β€’ Bank: Shared money pool
  • β€’Relationships: Allies and enemies
  • β€’Portals: Portals are restricted to Nations and can only lead to the spawn or allied portals

Creating a Nation

Use /ncreate to create a nation with a unique name, tag (2-4 characters), and color.

Ranks & Permissions

RankPermissions
LeaderAll permissions
OfficerInvite, kick, claim, build
MemberBuild, interact, containers

Players can have multiple ranks simultaneously. If ANY rank grants a permission, you have it.

Territory & Claims

Chunk System

The world is divided into chunks (32x32 blocks):

🌲 Unclaimed

Anyone can build

πŸ›‘οΈ Claimed

Protected by a nation

⚠️ Contested

Under attack during war

βš”οΈ Captured

Taken by attackers

Claiming

Stand in a chunk and use /nclaim to claim it. Use /nunclaim to unclaim.

Protection

Protected (Non-members):

  • ❌ Breaking/placing blocks
  • ❌ Opening containers
  • ❌ Using doors, buttons, levers

Allowed (Members):

  • βœ… Build and break freely
  • βœ… Access containers
  • βœ… Use all interactive blocks

Travel & Teleportation

⚠️ Important: Limited Teleportation

Ygdrasil features a realistic travel system with very limited teleportation to encourage exploration, territory control, and strategic positioning.

Available Portals

🌐 Spawn Portal

A portal located at spawn that provides basic travel access to all players.

πŸ›οΈ City Portal (Tier 1+)

  • β€’ Each Tier 1 city can build one portal
  • β€’ Can only connect to spawn or allied nation portals
  • β€’ Strategic resource for nations

🚫 No Teleport Commands

To maintain server balance and encourage meaningful travel, the following commands are NOT available:

❌/tpa (teleport to player)
❌/tpahere (teleport player to you)
❌/back (return to previous location)
❌/spawn (teleport to spawn)
❌/home (set/teleport to homes)
❌/warp (warp points)

πŸ—ΊοΈ World Size

The Ygdrasil world is 3072 Γ— 3072, creating a vast but manageable territory for nations to claim and explore.

πŸ’‘ Travel Tips

  • β€’ Build roads between your territories for faster travel
  • β€’ Use mounts from the Custom Mount System to travel faster
  • β€’ Protect your nation's portal as a strategic asset
  • β€’ Plan supply lines and defensive positions carefully
  • β€’ Ally with nations to access their portal network

Diplomacy

🀝 ALLY

  • β€’ Trusted partner
  • β€’ Can join wars together
  • β€’ Must be mutual

βš”οΈ ENEMY

  • β€’ Marked rival
  • β€’ Visual indicator
  • β€’ Can be unilateral

🀐 NEUTRAL

  • β€’ Default relationship
  • β€’ No special effects

Set relationships via /nmenu β†’ NATIONS β†’ Click nation β†’ Set Ally/Enemy

War System

Overview

Large-scale conflicts where attackers capture defender territory. The attackers win when they reach 1,000 points!

War Phases

Phase 1: PRE-WAR (5 minutes)

  • β€’ War declared, participants notified
  • β€’ Defenders vote for VIP (War General)
  • β€’ Allies can join either side
  • β€’ No combat yet

Phase 2: ACTIVE WAR (20 minutes)

  • β€’ Combat begins, territory capture enabled
  • β€’ All kills count toward score
  • β€’ If the attacker can reach 1,000 points they win otherwise if they can't reach it within 20 minutes they lose
  • β€’ If time expires, highest score wins

Phase 3: POST-WAR (24 hour cooldown)

  • β€’ War ends, winner announced
  • β€’ Defeated nation on cooldown
  • β€’ Territory is rolled back and rebuilt

Scoring

Actionpoints
Regular Kill10
VIP Kill (War General)50
VIP Defender Kill25
Territory Capture1000/number of claims

Score Multipliers: Smaller teams get bonus points (up to 2x) to balance fights.

Territory Capture

How to Capture:

  1. Stand in enemy territory (must be attacker)
  2. Use /ncap to start
  3. Stay in chunk with teammates
  4. More attackers = faster capture
  5. Defenders can contest and reverse progress

Progress: Base 0.5% per second, modified by player count difference and number of claims in the defending faction. Max 3 simultaneous captures per war.

Declaration Requirements

  • β€’ Use /nwar declare <nation>
  • β€’ Must have the war permission
  • β€’ Both nations need 3+ players online
  • β€’ Neither nation in active war
  • β€’ Target not under a recent war cooldown

Commands

General

  • /nme - Your profile
  • /nmenu - Nations menu
  • /ninfo [name] - Nation info
  • /nc - Nation chat

Nation

  • /ncreate - Create nation
  • /ninvite <user> - Invite player
  • /nkick <user> - Remove player
  • /nleave - Leave nation

Territory

  • /nclaim - Claim chunk
  • /nunclaim - Unclaim chunk

War

  • /nwar declare <nation> - Declare war
  • /nwar join <id> <side> - Join as ally
  • /ncap - Capture territory

FAQ

Q: How many chunks can I claim?

A: Check your nation's limit with /ninfo

Q: Can I have multiple ranks?

A: Yes! If ANY rank grants a permission, you have it.

Q: What happens to captured territory after war?

A: It is rolled back and you get the ownership back too.

Q: What if we're outnumbered in war?

A: Smaller teams get score multipliers up to 2x to balance fights.

Support

Need help? Join our Discord community!

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In-game access: /nmenu β†’ WIKI tab