Server Wiki
Understanding the Nations and War Systems
Nations System
What is a Nation?
A nation is a player-created faction with:
- β’Territory: Protected chunks
- β’ Members: Players with ranks
- β’ Bank: Shared money pool
- β’Relationships: Allies and enemies
- β’Portals: Portals are restricted to Nations and can only lead to the spawn or allied portals
Creating a Nation
Use /ncreate to create a nation with a unique name, tag (2-4 characters), and color.
Ranks & Permissions
| Rank | Permissions |
|---|---|
| Leader | All permissions |
| Officer | Invite, kick, claim, build |
| Member | Build, interact, containers |
Players can have multiple ranks simultaneously. If ANY rank grants a permission, you have it.
Territory & Claims
Chunk System
The world is divided into chunks (32x32 blocks):
π² Unclaimed
Anyone can build
π‘οΈ Claimed
Protected by a nation
β οΈ Contested
Under attack during war
βοΈ Captured
Taken by attackers
Claiming
Stand in a chunk and use /nclaim to claim it. Use /nunclaim to unclaim.
Protection
Protected (Non-members):
- β Breaking/placing blocks
- β Opening containers
- β Using doors, buttons, levers
Allowed (Members):
- β Build and break freely
- β Access containers
- β Use all interactive blocks
Travel & Teleportation
β οΈ Important: Limited Teleportation
Ygdrasil features a realistic travel system with very limited teleportation to encourage exploration, territory control, and strategic positioning.
Available Portals
π Spawn Portal
A portal located at spawn that provides basic travel access to all players.
ποΈ City Portal (Tier 1+)
- β’ Each Tier 1 city can build one portal
- β’ Can only connect to spawn or allied nation portals
- β’ Strategic resource for nations
π« No Teleport Commands
To maintain server balance and encourage meaningful travel, the following commands are NOT available:
/tpa (teleport to player)/tpahere (teleport player to you)/back (return to previous location)/spawn (teleport to spawn)/home (set/teleport to homes)/warp (warp points)πΊοΈ World Size
The Ygdrasil world is 3072 Γ 3072, creating a vast but manageable territory for nations to claim and explore.
π‘ Travel Tips
- β’ Build roads between your territories for faster travel
- β’ Use mounts from the Custom Mount System to travel faster
- β’ Protect your nation's portal as a strategic asset
- β’ Plan supply lines and defensive positions carefully
- β’ Ally with nations to access their portal network
Diplomacy
π€ ALLY
- β’ Trusted partner
- β’ Can join wars together
- β’ Must be mutual
βοΈ ENEMY
- β’ Marked rival
- β’ Visual indicator
- β’ Can be unilateral
π€ NEUTRAL
- β’ Default relationship
- β’ No special effects
Set relationships via /nmenu β NATIONS β Click nation β Set Ally/Enemy
War System
Overview
Large-scale conflicts where attackers capture defender territory. The attackers win when they reach 1,000 points!
War Phases
Phase 1: PRE-WAR (5 minutes)
- β’ War declared, participants notified
- β’ Defenders vote for VIP (War General)
- β’ Allies can join either side
- β’ No combat yet
Phase 2: ACTIVE WAR (20 minutes)
- β’ Combat begins, territory capture enabled
- β’ All kills count toward score
- β’ If the attacker can reach 1,000 points they win otherwise if they can't reach it within 20 minutes they lose
- β’ If time expires, highest score wins
Phase 3: POST-WAR (24 hour cooldown)
- β’ War ends, winner announced
- β’ Defeated nation on cooldown
- β’ Territory is rolled back and rebuilt
Scoring
| Action | points |
|---|---|
| Regular Kill | 10 |
| VIP Kill (War General) | 50 |
| VIP Defender Kill | 25 |
| Territory Capture | 1000/number of claims |
Score Multipliers: Smaller teams get bonus points (up to 2x) to balance fights.
Territory Capture
How to Capture:
- Stand in enemy territory (must be attacker)
- Use
/ncapto start - Stay in chunk with teammates
- More attackers = faster capture
- Defenders can contest and reverse progress
Progress: Base 0.5% per second, modified by player count difference and number of claims in the defending faction. Max 3 simultaneous captures per war.
Declaration Requirements
- β’ Use
/nwar declare <nation> - β’ Must have the war permission
- β’ Both nations need 3+ players online
- β’ Neither nation in active war
- β’ Target not under a recent war cooldown
Commands
General
/nme- Your profile/nmenu- Nations menu/ninfo [name]- Nation info/nc- Nation chat
Nation
/ncreate- Create nation/ninvite <user>- Invite player/nkick <user>- Remove player/nleave- Leave nation
Territory
/nclaim- Claim chunk/nunclaim- Unclaim chunk
War
/nwar declare <nation>- Declare war/nwar join <id> <side>- Join as ally/ncap- Capture territory
FAQ
Q: How many chunks can I claim?
A: Check your nation's limit with /ninfo
Q: Can I have multiple ranks?
A: Yes! If ANY rank grants a permission, you have it.
Q: What happens to captured territory after war?
A: It is rolled back and you get the ownership back too.
Q: What if we're outnumbered in war?
A: Smaller teams get score multipliers up to 2x to balance fights.
